Vket Store: Discover assets tailored for the virtual space
Vket Store: Discover assets tailored for the virtual space

Recently viewed products

More
    Others(Others)

    [Avatar for VRChat] Auslander [Virtual Market 3]

    Published from : 2020/04/28 23:33:42

    Product Details

    ★ About accessories ★ We are releasing "Auslander Accessories" (https://niello.booth.pm/items/1488530), which includes only a hat and glasses. Recommended for those who don't need an avatar but want only a hat and glasses. There is nothing other than a hat and glasses included in it, and there is no difference from the hat and glasses included in this model. ■ Product overview It is an avatar assuming the specifications of VRChat. The unity package is included so you can easily install it. Many shape keys and hair bones are available. It supports eye tracking and full tracking. Details Auslander normal version △ 19293 Austrander Access Addition △ 20021 Hat △ 191 Glasses △ 294 The default shader is Unity-Chan Toon Shader 2.0. ■ How to use ☆ It is recommended to import the latest version of VRC SDK into the Unity project in advance. ☆ Dynamic Bone is set as a premise, so it is recommended to prepare in advance if possible. Import Auslander_1.0.unitypackage. Sample scenes are installed by default in the Scene folder. You can upload by "VRCSDK" → "Show Build Control Panel" → "Build & Publish". ■ Performance The performance of avatars that can be uploaded from the prefabs and sample scenes introduced by default is "Medium". You can make it "Good" by deleting all dynamic bones. Dynamic Bone is not implemented in "HairSide" and "HairBack" has no collider settings. By implementing these, it becomes "Poor", but all the hair will shake. Hair bones need to be removed to make it "Excellent". You will need to work with your own modeling software. ■ About Blend files The Blender file used to make the model is included in the package. The mesh named Body_Acc is the access model, and the mesh named Body_Normal is the normal version model. _Material is a unified number of materials. _Raw is the deleted body and socks. ■ Contents Blender └Auslander_1.0.blend: File for Blender. FBX └Auslander_1.0_Accessory.fbx: Model with hat and glasses └Auslander_1.0_Accessory_2Material.fbx: A model that integrates two materials └Auslander_1.0_Accessory_Raw.fbx: A model in which the body and socks remain └Auslander_1.0_Normal.fbx: Normal model └Auslander_1.0_Normal_1Material.fbx: Material integrated model └Auslander_1.0_Normal_Raw.fbx: A model with body and socks remaining Textures └Accessory.png: Hat and glasses texture └Auslander.png: Texture for Material Uniform model └Auslander_HighColor.png: High color mask of unified texture └Auslander_OutlineMask.png: Outline mask of unified texture └Auslander_Shadow.png: Unified texture shadow └Body.png: Body texture └Cloth.png: Cloth texture └Face.png: Face texture └Face_HighColor.png: High color mask for face └Face_OutlineMask.png: Face outline mask └ Hair.png: Hair texture └UV_ ~ .png: Various UV maps. For modification. bonus └AuslanderCap_1.0.fbx: This is a hat-only file. └AuslanderGlass_1.0.fbx: This is a file for glasses only. Auslander_1.0.unitypackage: Data for importing into Unity. readme.txt: This file ■ Update history 2019/3/3: v1.0 ■ Contact Niello Kurogane booth https://niello.booth.pm/ Home page https://niellochannel.wixsite.com/ojousama Twitter @Niello_virtual If you have any questions, comments or requests, please feel free to contact us.

    Terms of Use

    ■ Disclaimer We are not responsible for any damage caused by the use of this data. ■ Prohibited matters ・ Redistribution or reprint of this data is prohibited. -Prohibiting acts that falsify the author of this data is prohibited. ・ No nuisance or insult to others using this data is prohibited. ・ Use for religious or political purposes is prohibited. ■ Permissions ・ Modification ・ Uploading an avatar or world using this data on VRChat ・ Uploading this model to the public place in the form of video, still image, etc. ・ Use for commercial purposes (video distribution, game production, etc.) The above terms are subject to change without notice.